branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Dynamic light improvements for backblast
1 Year Ago
Spawn distribution system setup for a multi rocket pod. Scene backup & minor file tweaks.
1 Year Ago
Rocket & impact WIP
1 Year Ago
Adjust attack heli damage levels
1 Year Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
1 Year Ago
Hooked up attack heli damage FX
1 Year Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
1 Year Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
1 Year Ago
Show attack heli gibs as fully damaged
1 Year Ago
Set up damage textures for the attack heli
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
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1 Year Ago
Neutral setup for guncam UI
1 Year Ago
Super minor bounce & screen brightness tweak.
1 Year Ago
Remaining widgets for AH gunner's screen
1 Year Ago
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1 Year Ago
Backup
1 Year Ago
Guncam progress & related files.
1 Year Ago
UI progress
1 Year Ago
Scene/UI progress & related files
1 Year Ago
Missing file
1 Year Ago
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1 Year Ago
Roboto mono TMP asset
1 Year Ago
Manifest update for renamed prefabs
1 Year Ago
Various heli turret WIP
1 Year Ago
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1 Year Ago
Post tweaks for text contrast
1 Year Ago
Text style
1 Year Ago
Adjusted cockpit interior lights to match the final gun camera look
1 Year Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
1 Year Ago
Vehicle turret loot panel
1 Year Ago
Fix for certain TOD
1 Year Ago
AH post grading WIP Underlying material tweaks
1 Year Ago
Fix flag toggles fighting with game object LOD scripts
1 Year Ago
Another gun cam fix
1 Year Ago
Fixed gun cam screen not turning off anymore
1 Year Ago
Removed unused bits and pieces
1 Year Ago
Added (very basic) UI to attack heli
1 Year Ago
Turn damage FX off by default for now
1 Year Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
1 Year Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
1 Year Ago
Curved screen mesh for the camera render target
1 Year Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
1 Year Ago
Hooked up attack heli headlights
1 Year Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
1 Year Ago
Scene backup again
1 Year Ago
Revert 78878, we decided we actually do want the heli screen mesh.
1 Year Ago
Really dumb placeholder gun holder
1 Year Ago
Scene backup
1 Year Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.